

- Hyper dragon ball z install#
- Hyper dragon ball z 64 bits#
- Hyper dragon ball z software#
- Hyper dragon ball z series#
- Hyper dragon ball z download#
# POL_SetupWindow_message "$(eval_gettext '\n\nNote: this script will download the demo. POL_Shortcut_Document "$TITLE" "$DOCUMENT_FILE" POL_Shortcut "$SHORTCUT_FILENAME" "$TITLE" "" "" "$SOFTWARE_CATEGORIES" # POL_Shortcut_InsertBeforeWine "$SHORTCUT" "trap 'xrandr -s 0' EXIT" # Restore screen resolution (game's default is 800圆00 ?) POL_Wine start /unix "steam.exe" steam://install/$STEAM_IDĮlif then POL_SetupWindow_message "$(eval_gettext 'When $TITLE download by Steam is finished,\nDo NOT click on Play.\n\nClose COMPLETELY the Steam interface, \nso that the installation script can continue')" "$TITLE"Ĭd "$WINEPREFIX/drive_c/$PROGRAMFILES/Steam" POL_Shortcut "steam.exe" "$TITLE" "" "steam://rungameid/$STEAM_ID"
Hyper dragon ball z install#
# Shortcut done before install for steam version POL_Call POL_Install_steam_flags "$STEAM_ID" # POL_SetupWindow_message "$(eval_gettext 'Note: at the end of the first installer (it does installs the downloader program), do not click RUN, instead close the window, then you will run the game from POL/POM.')" "$TITLE" # POL_SetupWindow_message "$(eval_gettext 'Note: we recommend you to uncheck all the checkboxes:\n -> ')" "$TITLE"

# POL_SetupWindow_message "Warning: do not install Visual C++ 2013 redistribuable\n nor Direct X." "$TITLE" # POL_SetupWindow_message "Warning: do not install DirectX (nor the icons)." "$TITLE" # POL_SetupWindow_message "Warning: do not install Punk Buster nor DirectX." "$TITLE"
Hyper dragon ball z software#
# POL_SetupWindow_message "Warning: please do NOT run the software immediately at the end of the installation." "$TITLE" # POL_SetupWindow_InstallMethod "STEAM,DVD,LOCAL,DOWNLOAD" # Choose between Steam and other Digital Download versions # Sound problem fix - pulseaudio related # # POL_Wine_Direct3D "VideoMemorySize" "$VRAM" # Asking about memory size of graphic card # Minimum memory size requiered for the graphic card. # Set Graphic Card information keys for wine # Download Wine if necessary then create prefix # POL_SetupWindow_menu "$(eval_gettext 'What architecture do you want to use ?')" "$TITLE" "$(eval_gettext '64 bits (recommended)')~$(eval_gettext '32 bits')" "~"
Hyper dragon ball z 64 bits#
# Choose architecture: 32 bits or 64 bits # POL_RequiredVersion "4.2.0" || POL_Debug_Fatal "$APPLICATION_TITLE $VERSION is required to install $TITLE" POL_SetupWindow_presentation "$TITLE" "$EDITOR" "$GAME_URL" "$AUTHOR" "$PREFIX" # Distribution used to test : XUbuntu 20.04 64 bits (Linux kernel v5.4.0). # Wine version used : see the changelog below The majority of the stages featured are multi-tier, requiring a specific combo to be executed to knock the opponent into another screen.Ĭharacters are also able to perform background attacks and replenish their health.# Last revision : see the changelog below


The opponent, helpless in the air, could then be finished with a Spirit Bomb (Genki-Dama). For example, in Goku's desperate move, he can power up, perform his teleportation technique (Shunkan-Idôs), does a combo, transforms into Super Saiyan 3 and performs his Super Dragonfist move (Ryū-ken). Each character has a desperate move which can be used when their life bar is low (i.e when it is flashing). What makes this addition different to previous 16-bit Dragon Ball Z fighters is the inclusion of the 'desperate move'. It was released on February 1997 and its Story Mode was completely disabled due to the lack of translation. Like some previous installments of the franchise for the Super Famicom, Hyper Dimension was translated and released in some European countries (France and Spain). While most of the story mode goes through key battles from the "Majin Buu Saga", it starts with a loose retelling of the battles against Frieza and Cell. The game's roster features ten playable characters from the Dragon Ball Z storyline, most of which are based on their later "Majin Buu Saga" versions (the only outliers being Frieza and Cell).
Hyper dragon ball z series#
The last game based on the Dragon Ball manga and anime series to be released on fourth-generation video game consoles, Hyper Dimension altered the formula of its previous fighting games by emphasizing faster close-quarters combat and adding more traditional fighting game mechanics (such as the "desperation attack" system and the Real Bout Fatal Fury "oversway" system). Dragon Ball Z: Hyper Dimension is a 2D sci-fi fantasy fighting game developed by TOSE and published by Bandai for the Super Famicom exclusively in Japan on March 29, 1996.
